| When it comes to talking about computer games, | | | | technology before programming a game. PC |
| it is really hard to focus our mind on a particular | | | | games are only limited by the player's computer |
| one of those thousands and even million of games | | | | system and resources, so those users with a |
| developed since the time when computers were | | | | powerful computer will find a game worthless if |
| found to be a source of entertainment and | | | | the story is great but the graphics are poor and |
| leisure.Some games remain in the player's mind | | | | the actions do not correspond to the actual |
| for their complexity or great features, some | | | | technology, while others will find it frustrating in |
| others come to attend a temporary demand | | | | not being able to play a game above their system |
| before falling into limbo of forgetfulness, but then, | | | | specs, but with the look and feel of those |
| what are the ingredients for a great computer | | | | belonging to the early day of computerized |
| game to make them unforgettable and yet a | | | | games.Simplicity is the clue to satisfy both, the |
| rewarding experience?Experts and successful PC | | | | high tech player and the ordinary PC user. A great |
| games programmers agree, affirming that every | | | | computer game is not one with all heavy graphics |
| player is motivated when he/she feels to be in | | | | running intensive system resources through |
| focus in the game. Players want to have fun living | | | | hundreds of pages but one with a quality look and |
| the role of the chosen character so he or she | | | | great performance on an average computer with |
| needs to feel that it is the player who can control | | | | the possibilities to improve the gaming experience |
| the outcome of the games.Many programmers | | | | in equipment with a higher capacity.Additionally, the |
| believe that focusing the player's perspective is | | | | game has to be simple from the playable |
| achieved just by making the actions easy | | | | perspective. A game which features are |
| throughout the game, but that point of view may | | | | complicated or hard to understand may |
| result in an even more frustrating experience for | | | | discourage the player no matter how good it may |
| experienced players who might feel a particular | | | | look. It is interesting to note how many old PC |
| game as a development for fools.A large number | | | | games based on text adventures without fancy |
| of the most memorable and great computer | | | | graphics still remain popular. So then, the |
| games include a selectable skill level to achieve the | | | | development of a story is also important to fulfill |
| different challenges a player might want to take. | | | | what a player expects from games.Natalie Aranda |
| Depending on the complexity of the games, some | | | | loves PC games. Computer games bring both |
| players may go for easier, but most of them | | | | learning and fun experience. A large number of |
| believe the harder the game the most rewarding | | | | the most memorable and great computer games |
| the experience when they win a competitive | | | | include a selectable skill level to achieve the |
| game or complete an adventure-like | | | | different challenges a player might want to take. |
| game.Developers should also consider the present | | | | |